How They Made 'Stranger Things' Sound Terrifying?

Step inside Glen Glenn Film Sound in Hollywood with 'Stranger Things' re-recording mixers Will Files (sound effects) and Mark Paterson (dialog and music) as they reveal how show's iconic sound is created. In this episode, we break down techniques behind sonic identity of 'Stranger Things'. From Vecna's terrifying voice design to unsettling atmosphere of Upside Down. You'll hear how dry vocal performance becomes massive, room-filling presence through layered EQ, delay, octave pitch shifting and staged reverb chains, and how subtle mixing choices shape emotional impact of each scene. We also explore how Mark's point-of-view moments are mixed using tight early-reflection reverbs pushed louder than dry signal, creating eerie sensation of hearing world from inside someone else's head. Mark Paterson: Re-Recording Mixer Will Files: Supervising Sound Editor and Re-Recording Mixer Craig Henighan: Supervising Sound Editor and Re-Recording Mixer Timecodes: 00:00 - Why Stranger Things Sounds so Unique 00:12 - Mixing TV Like Feature Film 01:19 - Using Sound Before You See it 02:21 - 'Flanger Things' Sound Style 03:54 - How Vecna's Voice is Built 05:41 - Upside Down vs Real World Sound 07:03 - Analog Mixing Philosophy Playlists: https://rutube.ru/plst/909909 https://vkvideo.ru/playlist/-235081080_12 #StrangerThings | #Mixing Original video: https://youtu.be/_6ve5UzG4l0

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Step inside Glen Glenn Film Sound in Hollywood with 'Stranger Things' re-recording mixers Will Files (sound effects) and Mark Paterson (dialog and music) as they reveal how show's iconic sound is created. In this episode, we break down techniques behind sonic identity of 'Stranger Things'. From Vecna's terrifying voice design to unsettling atmosphere of Upside Down. You'll hear how dry vocal performance becomes massive, room-filling presence through layered EQ, delay, octave pitch shifting and staged reverb chains, and how subtle mixing choices shape emotional impact of each scene. We also explore how Mark's point-of-view moments are mixed using tight early-reflection reverbs pushed louder than dry signal, creating eerie sensation of hearing world from inside someone else's head. Mark Paterson: Re-Recording Mixer Will Files: Supervising Sound Editor and Re-Recording Mixer Craig Henighan: Supervising Sound Editor and Re-Recording Mixer Timecodes: 00:00 - Why Stranger Things Sounds so Unique 00:12 - Mixing TV Like Feature Film 01:19 - Using Sound Before You See it 02:21 - 'Flanger Things' Sound Style 03:54 - How Vecna's Voice is Built 05:41 - Upside Down vs Real World Sound 07:03 - Analog Mixing Philosophy Playlists: https://rutube.ru/plst/909909 https://vkvideo.ru/playlist/-235081080_12 #StrangerThings | #Mixing Original video: https://youtu.be/_6ve5UzG4l0

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